Tuesday, May 6, 2014

Drawing the background.

the perks of making a 2D game included the fact that I can draw whatever I wanted, and put invisible hitboxes over the top of them.

Making the animations.

To make the main character's animations, I used adobe flash to lay out the main frames in the walk cycle, then I added 44 tweens. I used that much so it would look smooth at 60FPS.




Learning to program

    This was the biggest challenge for me, as I don't really have much experience in this field, but I was lucky enough to have the video library to watch hours and hours of.

     These helped me get the hang of it, and I made the animation controller from scratch.

Monday, May 5, 2014

Choosing an engine.

     I wanted to select a game engine that would suit my needs, my only other programming experiences were actionscript and java, and I liken those to trying to teach bees how to read. Bees can't read. Having an actual game engine to work with will result me with 15- 27% less crying. Unity engine works out great for me, because it's completely free, and if for some reason I get this project in any kind of presentable state, I can sell it, and they won't break my legs. Unity was also kind enough to realease their 2D toolkit right before I needed it. Thank you Unity. You saved my butt.


Game concept!

     Way back in high school I got the idea into my brain that I wanted to make a video game. All of my math books were plastered with doodles of a little blocky orange dude who ran around a space station shooting aliens, wherever it didn't say "C- You tried?". So for the initial concept for my game,(Besides the two ideas I already threw out.) I wanted to bury the ghost of my game idea by actually making it, because actually burying the book didn't work.